09Timers
Timers
Countdowns and stopwatches that macros start, change and react to. The clocks tick live from each timer’s state. Memory timers apply every change in place and never save. Try Pause and Resume, Change time…, the quick adds (and the +/− switch), Reset, a countdown reaching zero, a new timer, Save, Delete and leaving with unsaved changes.
List Four live clocks: running, ready, a stopwatch and one counting past zero. The card menu holds Edit, Copy variable and Delete.
Automate
Timers
Countdowns and stopwatches you run from macros or here: a break timer, a stream clock, a sub-a-thon.
| Actions |
|---|
Editor: a countdown Name and kind are fixed once it exists. Start time, cap, what happens at zero, and quick adds.
Timer
Timer
Editor: a stopwatch A stopwatch has no start time, cap or at-zero behaviour.
Timer
Timer
Editor: a new timer Names are lowercased and dashed as you type; Save checks everything the engine would.
Timer
New timer
Free plan: at the cap One timer on a one-timer plan: New timer is off until you delete it or subscribe.
Automate
Timers
Countdowns and stopwatches you run from macros or here: a break timer, a stream clock, a sub-a-thon.
0/1
| Actions |
|---|
Free plan: over the cap Timers keep running and can be controlled or deleted, but not edited.
Automate
Timers
Countdowns and stopwatches you run from macros or here: a break timer, a stream clock, a sub-a-thon.
0/1
| Actions |
|---|